Independent games. AI-assisted development.

Made with AI.
Made to play.

Big worlds. Small-team energy. We use AI to build the games we want to get lost in, then test, tweak and keep playing.

+ Currently building. Always experimenting.

Aurora Refuge at dawn: warm low sunlight and long shadows across the snow.View full size ↗
A normal combat capture with Floki shooting on a floating island.View full size ↗

Development capture / In development

01 / The games

Pick your
kind of chaos.

A zombie outbreak on the ground. A rabbit adventure in the sky. Get to know the worlds, combat and systems already in each game.

Aurora Refuge at dawn: warm low sunlight and long shadows across the snow.View full size ↗
Neo-Vale's neon streets in the rain.View full size ↗
Rain falling through the woodland.View full size ↗
Desert roads and red terrain beyond the towns.View full size ↗
PROJECT_01In development

ZZZOMBIE
ASSAULT.

The world ended. Your story didn't.

An open-world action adventure with spell-and-sword combat, abandoned towns, a frozen north, desert roads and a neon city. Recruit allies, build your hero and explore with a local co-op partner.

  • Open-world action
  • Heroes and equipment
  • 2-player local co-op
Explore the game ↗
PROJECT_02In development

FLOKI
HEAVEN.

Cute face. Unkind world.

A rabbit with an arsenal, floating islands and far too many bullets. Jump through danger, combine upgrades and cross seven procedural floors in a shooter roguelite built around the next run.

  • Procedural runs
  • Weapons and combos
  • Seven island biomes
Explore the game ↗
A normal combat capture with Floki shooting on a floating island.View full size ↗
An icy island in the development build.View full size ↗
Root Guardian during one of its attack patterns.View full size ↗
An ash-colored island with a local activity.View full size ↗

These are real captures from development builds, including staged system showcases. Features and visuals may change. Text inside the screenshots keeps the original build's language.

02 / Behind the build

AI in the workshop.
Play at the center.

We use new tools to make games we want to play.

AI helps with code, procedural art, experiments and tests. The screenshots here come from the games themselves, and the animated characters use their original sprites.

We still have to check the result: does the combat work, can you read the scene, and is there a reason to keep exploring? We test and revise before keeping a change.

IdeaBuildPlayRepeat

AI-assisted development describes our production workflow. It is not a promise of generative AI running inside the games.

CUZDEV / Contact

Got a thought? Let's talk.

Feedback, a question, or an idea we should try? The inbox is open.

Say hellogabriel.victor@cuzdev.xyz